Storming the Driftshade Refuge is an engagement against the Silver Hand in order to recover the fragments, and avenge Kodlak Whitemane. The battle began as they cut down the two guards outside followed up by taking down many forces inside while the Heroes sustain injuries. There are a few indicators that the fort was supposed to be named "Driftshade Sanctuary" (the name of the location, the editor ids of the individual cells, etc.). If Driftshade Refuge has already been cleared, this quest cannot be started normally without a workaround. Once there we would deal with a large group of bandits and Silver Hands. Go through the rest of the ice cave until you reach a torture chamber. Okay, so in Skyrim, I know you can become a werewolf by joining the companions and doing a few quests, but I was wondering if you would contract Lycanthropy from a wild werewolf. So is exterior. On the shelves beside the bed with the bandit there is a random potion of healing and a cow hide. The next corridor leads to a large two-leveled room. Driftshade Refuge. Go paperless. Disclaimer: In-game text, screenshots, journal entries, books (including letters, journals, etc) contents are owned by Bethesda Softworks. Driftshade Refuge is a dilapidated fort located southeast of Dawnstar. In the Driftshade cellar, near the first dead werewolf encountered, there is a trap with spikes. Finally you should reach to the door that leads to previously unexplored part of the Driftshade Refuge. The table south of this holds an iron ingot, a random potion of regeneration, and a bottle of wine. Use a mod manager to install, choose your options, and enable the plugin. But I guess only one of us can hang out in the Ysgramor … After that, turn to the North and then follow the passage as it bends around to the East. To train here, simply enter your characters name in one of the slots below.You are NOT allowed to add/remove slots and you are also NOT allowed to remove someone else's character. You have to go there for Purity of Revenge also. Who knew? Use a mod manager to install, choose your options, and enable the plugin. I tried lock picking but I didn't have any so I went to a bunch of different places and stocked up. Walkthrough . The dilapidated fort, almost lost beneath snowdrifts, is now a base of command for the Silver Hand. NEW UPDATE: Since this mod goes hand in hand with the mod I am working on "Vigil Of The Silver Dawn" It needed one more update, This adds a new contract that entails a faction of rogue silver hand who have taken hostages at driftshade refuge and now you need to … There is a tunnel carved into the ice and rock to the north. Storming the Driftshade Refuge is an engagement against the Silver Hand in order to recover the fragments, and avenge Kodlak Whitemane. Location . Two garlic braids hang from a cave-in blocked doorway in the north wall. Easy way is to take a carriage to Dawnstar and head east (and a little south) to Driftshade. Mace Etiquette, Volume 2: In Fort Greenwall. Driftshade Refuge is a dilapidated fort located southeast of Dawnstar.It is southwest of Frostflow Lighthouse and northeast of Fort Fellhammer.There are three zones to the fort, one exterior, and two interior: Driftshade Refuge and Driftshade Cellar.. The sack of witch heads thudded heavily against her back with every step, and she was exhausted from the trek back to Whtierun…but something told her that she needed to get back to Jorrvaskr as quickly as possible, so she continued to run. Behind the boiler, on the raised section of the room, there is a shelf with minor potions of magicka and health, and a copy of the Light Armor skill book The Rear Guard and another set of shelves holding alto wine and wine against the south wall. Inside Driftshade Refuge in The Pale. Notable Items. Behind the barred door there is a room with three Silver Hands. You will now have access to the chest. The other direction leads to a wine cellar. Driftshade Refuge is a Location you will go to during the companions quest. Follow the downward passage. You asked me to go so I could do all the fighting even though I couldn't care less if Kodlak was dead much less who killed him. There are some items you won't be able to get from a miscellaneous quest at Frostmoon Crag if you are not a werewolf. There are two orichalcum ore veins to the east. The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim:Driftshade_Refuge&oldid=2010556. Dawnstar, Driftshade Refuge, Snowpoint Beacon, Hut: New Sentinel. I found one in captivity in Driftshade refuge *I think thats what its called* and I let it attack me for a while to see if I could contract lycanthropy. There are two more Silver Hands here: one across the room by some raised metal spikes, and one to the left sitting at a table, which also holds a random potion of magicka. Okay, so in Skyrim, I know you can become a werewolf by joining the companions and doing a few quests, but I was wondering if you would contract Lycanthropy from a wild werewolf. On this page of TES V: Skyrim World Atlas is the first group of locations (points 1-16) from the second sector of the world map.Namely, the Northern part of the world.Our guide will tell you where each of the listed sites is located and provide you with their descriptions (for example, is this location you can complete a quest, or it is hiding a particularly valuable loot). 10: Driftshade Refuge. Go around the first stack of barrels to the left. Two more Silver Hands patrol here, one on the top level to the left, and the other straight ahead on the lower level. Behind the barrels is a chest and a pullbar on the wall. The Driftshade Refuge is a fort located in Northern Skyrim. Its withdrawn location in the mountains, and apparent … A bench in the opposite corner has a bottle of wine on top. SPOILERS BELOW IF YOU ARE TOTALLY NEW TO THE GAME So first Vilkas can't help out in Ysgramor's Tomb because he "had vengeance in his heart" or whatever. Past the trap is a small storage area, full of several pieces of iron and leather armor, iron weapons as well as a minor potion of stamina and magicka. Before you begin Blood's Honor, wait 30 in-game days after you have cleared Driftshade Refuge to allow that dungeon to reset (you will have to revert to a slightly earlier save to do this). He also reveals that he will take no part in the task, as he has too much grief in his heart and regret for his vengeful acts at Driftshade Refuge.Activate the Ysgramor statue, which will place Wuuthrad on the statue and lower the wall to the north. EDIT: I needed to revert to save file where I first entered Driftshade Refuge and do it over again. Hopefully you … Fire And Darkness, Volume 2: In Esben’s room in the Ratway Warrens in Riften. Gallows Rock (Companions) - talk to Aela - run inside ... Driftshade Refuge (Companions) - run to dungeon - run through dungeon - take fragments - FT to Dragonsreach. I manage reclaims the fragments of Wuuthrad, and wipe out the remaining Silver Hand forces, and thus ended … The goal is to wipe out the werewolf hunters who attacked Jorrvaskr to exact revenge for Kodlak's death and to retrieve the Wuuthrad Fragments. Driftshade Refuge is a Location you will go to during the companions quest. Continue along and you'll find the next room in shambles, but two more guards are here that you can kill. Build a customer database. Random werewolf encounters in the wilderness (optional) Full moon attacks on cities (optional) Because isn't it a shame that you can easily play 300+ hours and count the number of times you fought a werewolf on one hand? Behind the door is a makeshift bedroom with a Silver Hand sleeping in the leftmost bed. Amenities. To the south is the kitchen which holds a selection of food items on shelves and in barrels, including three rabbits and a pheasant hanging from racks, with a second pheasant on the floor beneath. Related Quests. You enter into a small room with a lit brazier in front of you and a random potion of healing, both on a low table. Driftshade Refuge is a dilapidated fort located southeast of Dawnstar. It was the first werewolf I've seen in the game. Dawnstar, Driftshade Refuge, Snowpoint Beacon, Hut: New Sentinel. They will warn you against approaching the fort, and turn hostile if you choose to venture too close. I came upon the Driftshade Refuge, killed everyone and found this werewolf locked up. The werewolves listed below can be found in cages in Silver Hand lairs and will become hostile when released. I used to get a silver sword from Driftshade Refuge first thing every playthrough and enchant it with Fiery Souls. Edited by opusGlass, 15 January 2017 - 12:44 AM. What was supposed to have been the entire Circle wound up just being Vilkas and Lysandra. Driftshade Refuge is a Location in Elder Scrolls V Skyrim.. Driftshade Refuge is a keep in Skyrim that forms the main base of operations for the Silver Hand. Once you get your sword, keep going east until you get to Wayward Pass. After following the stairs down from the entrance, you will come to a multi-junction room. It will not be considered an assault if you unlock the cage and let the werewolf turn hostile. The table to the far left holds a filled random soul gem and a random healing potion. Past the metal spikes in the dining room is the door to the cellar. Comments. Exactly! There is also a grindstone, an anvil, and a workbench on this platform. If you previosly cleared Driftshade Refuge, either by just happening across it, or like me got sent there for the helm of winterhold, it will freeze it up and you can't continue. On a table in the corner there are three steel ingots, a pheasant roast, three garlic bulbs, a random potion of stamina, and a deer pelt. Skyrim Shades Painting Art Shutters Paint Draw Eye Shadow. Slot 1, Slot 2, Slot 3, Slot 4 For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Driftshade Refuge(Spoilers, I guess)". Be careful as it turns back to the North. To the south, below where you entered is a lighted corridor leading to a door back to the refuge. On your left as you enter, on the south side, are stairs that lead you to the final room. They are located at Driftshade Refuge, very close to Fort Fellhammer, which we previously visited (both are south of Dawnstart). Enemies. There are three zones to the fort, one exterior, and two interior: Driftshade Refuge and Driftshade Cellar. Nov 26, 2012 - This Pin was discovered by Andrea Jones. No known incompatibilities. The morning sun was just cresting the horizon when Siri reached the western watchtower on the sprawling plains of Whiterun. Dec 15, 2012 Purity quest bug - posted in Skyrim Spoilers: I wanted to do the purity quest, so I went to Vilkas and did a radiant quest and I returned with those witch heads in my inventory.He gives me the option to do it now, but when i go outside Jorrvaskr he goes back. The eastern corridor has collapsed, so the only option is the western room. It is southwest of Frostflow Lighthouse and northeast of Fort Fellhammer. The dilapidated fort, almost lost beneath snowdrifts, is now a base of command for the Silver Hand. You asked me to go so I could do all the fighting even though I couldn't care less if Kodlak was dead much less who killed him. Driftshade Refuge. There is a Silver Hand either side of the main boiler in the center of the room. After the fight the game should credit an optional objective of this quest. As soon as you enter the tomb, Vilkas will approach and warn you about the dangers ahead. Go around the first stack of barrels to the left. To the south you'll encounter the previously encountered door that was barred at the beginning and you will find yourself at the first room that you've entered through. Not long after my return from Coldharbour, Rigmor and I … One contains a dead horse, the other a werewolf that will attack you when released. Rare gifts should be easily fixable by not allowing the letter reading to cancel the other one out. Discover (and save!) Purity of Revenge Eliminate the pair of guards outside the site and enter Driftshade Refuge with Vilkas. There are three zones to the fort, one exterior, and two interior: Driftshade Refuge and Driftshade Cellar. The sack of witch heads thudded heavily against her back with every step, and she was exhausted from the trek back to Whtierun…but something told her that she needed to get back to Jorrvaskr as quickly as possible, so she continued to run. So i killed it. The exact reason for the change/non-implementation is unknown. There are a few ore veins around the fort, each a small distance away in a particular direction. Head … Head through more chambers until reaching the exit to get back to the "far side" of the Driftshade Refuge. If Dawnguard is installed, they can also be encountered in the wild along roads and in the wilderness at night, or as part of random encounters. Driftshade Refuge Skyrim. It is located due South-East of Dawnstar or South-West of Frostflow Lighthouse. Fire And Darkness, Volume 1: In Folgunthur. I didn't. Halfway along the next corridor, there is an adept-locked door on the left. Yeah right. Open it and head into the first room. Storming the Driftshade Refuge is an engagement against the Silver Hand in order to recover the fragments, and avenge Kodlak Whitemane. Location. Try to eliminate bowmen first, so they won't bother you later. Behind the fireplace are shelves holding two random skill potions, a coin purse, and an apothecary's satchel with some rarer ingredients. There are two more Silver Hands in the first room along the ice tunnel, along with two cages, one of which holds a werewolf. Inside Driftshade Refuge, you'll encounter lots of agents of the Silver Hand, usually in groups of two. The reason for this is a bed and chest in a hidden section behind the default position of the spike wall, just pull the handle and the wall will swing open and remain so. There are two Silver Hands on guard duty outside the fort. Exclude driftshade refuge from the available dungeon list for the helm? There is more wine on shelves to your left as you enter and a dead werewolf lying in front of a rack. I didn't. There are three iron ore veins; one north-northeast, one west, and one south-southeast. Driftshade Refuge Quests. Below you are two Silver Hands by a large fireplace opposite. Take your favorite fandoms with you and never miss a beat. Driftshade Cellar is a dungeon in The Elder Scrolls V: Skyrim. Driftshade Refuge is a Silver Hand fortress in the north of Skyrim. Driftshade Refuge Quests. On Turdas I intended to take one of the two new Sentinel squads for a walk from Dawnstar to Driftshade Refuge. I was there at Driftshade Refuge. The room has seen better days with fallen masonry and crushed wooden furniture littering various corners of the room. To escape, jump from the chest to the low set of barrels and then out, or find the other pullbar which opens the trap. Continue down the path to a torture chamber with one more guard and a dead werewolf. You can become a werewolf through a ritual during The Companions questline. Then after fighting your way through the Driftshade Cellar, you'll come to a large room where you'll battle three agents of the Silver Hand, including a boss agent (#4). You can attack and kill the werewolf in the cage before unlocking the cage, but it will be considered an assault. Two optional files have now been added:-No werewolf attacks-Patch for When Vampires Attack Try out Diverse Werewolves Collection if you haven't already!. Leave the Jorrvaskr sanctuary, open the world map and look for Driftshade Refuge (screen above). The only time the fort is named it is simply called "Driftshade", which offers no insight into the matter. Head … Driftshade Refuge. From the entrance, if you head forward, turn left, then left again, you will find some wheat on an end table, and a chest in the dark corner. Werewolf locations: Contents. Yeah right. After that, turn to the North and then follow the passage as it bends around to the East. This will lead to a wooden door. 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